In the Introduction to Digital Humanities course at the University of Maryland, we were tasked with the exercise of producing our own definition of digital humanities using the Up-Goer Five Text Editor, which forces you to use only the 10 hundred most commonly used words in the English language.
Here are our definitions:
The use of computers to reach a wide group of people so they may understand, learn, and study human interest art.
It is about doing old things in new ways. Or, if you ask another person, it is about doing new things in even newer ways. People who do it do not agree on what things are most important or how to study them. Human life changed when books did away with forms of writing that came before them. Computer forms of stuff that used to be only on paper might be doing the same thing now. Computers can make stories look different, but does that mean that they are different at the bottom? Or is it only the way that we look at them? If we use computers to read books, we can study different ideas about them. The question is whether those kinds of ideas leave out the kind that came before. The question is also whether the old kinds of study leave out ideas that one can only reach by using new ways. Perhaps the best way to put the question is: How do we decide whether the old or new way is best for something we want to learn (or, better yet, how we can put the two together)?
The use of computers in order to find new ways of doing and making while focusing on older ways of understanding.
Study books that people wrote before there were computers using computers. or study things that people write now using computers the same way we used to study the books that people wrote before there were computers.
A field of study in which computers are used to learn about writing, art, and other things that people either make or do; also, the study of how computers themselves change the things people make or do.
Working and playing with computers to learn about the world: books, things, past, present.
A changing space in which human and computer meet to question thoughts surrounding the book.
A field that uses computers to build and make things that allow us to study books and reading in new and exciting ways.
An area of study where making and doing meets thinking and writing in a space open to all, human or computer.
The study of books through the eyes of a computer or the study of computers through the eyes of books.
A way to read and write stories, to watch (movie) pictures or listen to sounds and also store and study all this using computers.
Many conversations about building, making, thinking, doing; money, jobs. using computers to study humans and read/write algorithmically.